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Hex mapping node for Blender

With this node you can tile every texture in hexagonal patterns, making them seamless and non-repetitive by randomly rotating the tiles and by blurring their edges.

The node includes:

UV coordinates per cell

Random color per cell

Position per cell

Center distance per cell

Edge distance per cell

Radial angle per cell

Random rotation per cell

Edge blurring

Random seed

Works with both EEVEE and Cycles render engines.

Standard Use License
$5
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (1)
Hex_mapping
blend /
140 KB